GAME TOOL / 16
Visual Memory
A handful of tiles flash on the grid — memorize where they are, then find every one after they dim. Clearing a level grows the grid and adds targets; a wrong tile costs one of three lives.
HOW TO PLAY
- 1Memorize which tiles light up
- 2Once they dim, tap every one you remember
- 3Find all to level up — a wrong pick costs a life
No sign-up · runs entirely in your browser · scores stay on this device
Paused
Auto-paused in the background
Resume to keep playing.
Result
New device record!The card image is generated on your device and never uploaded; scores stay in this browser.
About this game
Visual Memory is a spatial-recall drill: the highlights only show for a moment, so the whole grid has to be encoded in one glance. Early levels are 3 targets on a 3×3; later the grid grows and the target count climbs. Every 5 cleared levels refunds a life.
Target cells never repeat within a level, a tile you already missed is marked and can't cost you twice, and the grid locks during the flash phase. Leaving the tab covers the board and replays the same level on return.
How scoring works
- Score = the highest level fully cleared — higher is better.
- The grid grows with you: 3×3 → 4×4 → 5×5 → 6×6, with more targets each step.
- 3 lives; each wrong tile costs one; every 5 cleared levels refunds one (max 3).
- Input locks during the flash phase; a missed tile can't be penalized twice.
Frequently asked questions
How does it work?
A few tiles flash on the grid — memorize them, then find them all after they dim. Clearing a level grows the grid and adds targets. A wrong tile costs one of three lives; losing all three ends the run.
Can I click a tile I already missed?
A missed tile is marked and disabled — it can't cost you twice and doesn't count toward progress. Just keep hunting the remaining targets. Target cells never repeat within a level.
Can I get lives back?
Every 5 fully cleared levels refunds one life, up to the 3-life cap. Otherwise lives are gone for good — on bigger grids it pays to plan before tapping.
Can I tap while the tiles are still lit?
No. The grid is locked during the flash phase; input opens only after the highlights fully clear — everyone gets the same memorization window.
What happens if I leave the tab?
The board is covered automatically. Resuming replays the same level's highlights — progress and lives carry over, but pausing can't be used to peek.
Where is my best level stored?
Only in this device's browser — nothing is uploaded, no account, no global ranking. One tap on the result screen clears it.