GAME TOOL / 08
Stardew Valley Crop Profit Calculator
Twelve days of summer left and not sure what to plant? Pick your location, season and remaining days — the tool ranks every crop by net profit and gold per day, accounting for regrowth, seed cost and where seeds are actually sold.
Where
Modifiers
Base-quality sell price, one tile per crop, plant today. Profit ranks ignore fertilizer/quality bonuses unless selected above.
Full-season reference (28 days, base price)
| Season | Top pick | g/day | Runner-up | g/day |
|---|---|---|---|---|
| Spring | Strawberry (Egg Festival seed) | 17.9 | Rhubarb (Oasis) | 8.6 |
| Summer | Starfruit (Oasis) | 25.0 | Blueberry | 18.6 |
| Fall | Cranberries | 18.2 | Pumpkin | 15.7 |
| Winter | Powdermelon (seed not sold) | 6.4 | — | — |
Sweet Gem Berry (Rare Seed, one per cart visit) can hit ~71 g/day per tile in fall, but seeds cannot be bought in bulk.
How the math works
Days left counts today — you plant today, and a crop needing G days matures on day G+1, so it must satisfy G < days left. Single-harvest crops yield floor((days−1)/G) times; regrowing crops yield 1 + floor((days−1−G)/R) and pay for seeds once. Net profit = harvest units × sell price − total seed cost; gold/day divides that by the days left. The Best rotation card searches every crop-to-crop sequence on one tile — replanting on harvest day, scything regrowing crops early — and reports the schedule with the highest total profit.
Crop parameters come from the open-source stardew-valley-data set (MIT) and are cross-checked against the official Stardew Valley Wiki, including the 1.6 additions. Cactus fruit can't be planted outdoors on the farm in 1.6 — only in the greenhouse, pots or on Ginger Island. Tea leaves and Qi fruit are excluded for their special mechanics.
Frequently asked questions
How should I read “days left”?
It counts today — you plant today. A crop needs G days to mature and is harvested on day G+1, so its growth time must be shorter than the days remaining. With 12 summer days left, a 12-day melon won't make it, while hot pepper (5 days, regrows every 3) gets 3 harvests.
How is gold per day calculated?
Net profit = total harvest × sell price − total seed cost, divided by days left. Regrowing crops pay for seeds once; single-harvest crops need a new seed every replant, and the cost scales with actual plantings.
Where do the seeds come from?
The cheapest gold source is used: mostly Pierre's store, with starfruit, rhubarb, beet and cactus from the Desert Oasis (bus repair required), strawberries only at the Egg Festival on Spring 13, and rare seeds at the Traveling Cart. The four 1.6 crops — carrot, summer squash, broccoli, powdermelon — can't be bought for gold at all; dig up seed spots or trade with the raccoons.
What do greenhouse and island modes mean?
The greenhouse ignores seasons entirely; Ginger Island is eternal summer, so it fits summer crops plus pineapple and taro — and cactus fruit too, which in 1.6 can't be planted on the outdoor farm at all, only in the greenhouse, pots or on the island.
Are speed-gro and professions included?
Optionally. Speed settings of 10%/25%/33% map to the three fertilizer tiers (days rounded per growth stage, an approximation), and the Tiller toggle adds +10% to sell prices. Quality tiers are left at base price.
Is the top-ranked crop always the best plan?
Not always. The table ranks planting the same crop all season; the Best rotation card instead searches every replant sequence on one tile — like a 6-day crop followed by a 4-day one when 10 days remain — and regrowing crops can be scythed early to free the tile. Rotations often beat monoculture.
Where does the crop data come from?
Parameters come from the open-source stardew-valley-data set (MIT license), cross-checked line by line against the official Stardew Valley Wiki, including the 1.6 additions. Tea leaves (a bush that only yields in the last week of a season) and Qi fruit (quest-only) are excluded as edge cases.